Voices in the Wind Presents: Snow White – An Audio Drama

Snow White Audio Drama Cover

Adapted from the classic Grimm fairy tale, this audio drama of “Snow White and the Seven Dwarves” follows the source material well, yet adds some new elements and characters that fans of the Disney film will find interesting and compelling. A sort of secret history of what really happened.

Rather than start in media res with the evil queen and Snow White as established characters, the story begins with Snow’s mother and an owl conversing about the future. The princess hasn’t even been born yet. After introducing the geo-political tension between two rival kingdoms, you realize this isn’t your childhood Disney feature presentation.

The biggest difference between the children’s story and the animated film is the ending. For those who aren’t aware, the evil Queen tries three times to kill Snow White herself (four if you count the huntsman). The apple is a last resort, but it’s unclear as to whether the poison was the cause of Snow White almost dying.

The dwarves are limited to four. This change from the animated film and possibly the original fairy tale is almost required for an audio drama. The problem people thought the first Avenger’s film was going to have was too many characters to juggle and not being able to do them justice. David Farquhar and Voices in the Wind solve this problem by simplifying it. Rather than having at least seven people play the dwarves, he uses four who each act different from each other, yet combine traits from the other three dwarves found in the Disney film. Comparisons aside, this truly has feel of a fairy tale.

Farquhar is a force to be reckoned with and I look forward to his next project. You can find this on Audible, iTunes, Barnes and Noble, and more. For less than ten dollars, it’s perfect for kids and adults and for those awesome parents who want to introduce their children to audio drama at an early age.

5/5 Stars

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Going Forward…

Starting today, Audio Drama Reviews will no longer be releasing on a bi-weekly schedule. Instead, we’ve decided to go for a more audible solution and focus on our podcast and YouTube channel.

Since recording and producing take time, we feel any schedule would put us in a deep depression. In addition to the podcast, we’ve also reinstated the Patreon to help fund site expenses.

Check out the new rewards like “Archived Audio Reviews” and the “Audio Producer.” Details in the link above.

We’re Alive: The Complete Third Season

We're Alive: The Complete Third Season Cover

Review #200

After spending over two seasons with these characters, We’re Alive: The Complete Third Season manages to throw some more curve balls and still end on a satisfying, ominous and hopeful note.

Much of the first half of the third season focuses on resolving the loose ends of seasons one and two. The biggest and most obvious one being who betrayed the group to the Mallers. No spoilers, but the whole idea of writing in journals explained in the first season finally gets a nice arc. Before the narration of the epistolary sections felt like crutches. Yes the reason behind it made sense, but it felt jarring more often than not. If narration in audio drama is a turn off for you, then you’ll be pleased to know the sections where a character describes a scene are limited and the quality of writing has improved. Not that it was bad before.

The middle is all set up for the final battle between man and the zombie horde. Where as in previous seasons, the zombies acted more like set dressing, here they are fleshed out and are a more immediate threat. You may recall me tweeting on twitter about certain moments as I was listening. Again, no spoilers, but let’s just say I ran the gambit of feeling happy, sad, angry, surprised, etc. Basically every core emotion within a single episode, most of it in the back half.

The climactic finale We’re Alive: The Complete Third season is so tense you desperately want to cling to some sort of normalcy within this apocalypse, but with both sets of characters knee-deep in zombie blood, you feel there’s no hope for anyone. Throughout it, you’re on the edge and waiting for something to change—even if it’s bad—oblivious to the seeds of hope that have already been placed.

We’re Alive: The Complete Third Season is a good stopping place for the casual fan, but for the vast majority of people who have followed these characters—not finishing the fourth and final season may seem a fate worse than un-death.

5/5 Stars

MarsCorps

MarsCorp is a 12 part sitcom audio drama made from the production company Definitely Human. Yes, you heard right. Sitcom, like Fuller House and Home Improvement and the lot. Unlike its less-than-stellar relatives, MarsCorp’s humour, wit, and setup is unlike anything I’ve ever experienced before.

Set in 2070, it’s about a team of scientists whose mission is to colonize the red planet. The atmosphere is stunning and dead-on, immediately grabbing it’s viewer and refusing to let go. A lot of very talented people obviously spent a colossal amount of time on the sound design alone. The sound designer for the show is one of the best I ever heard. I truly felt like I was in their world from the beginning all the way to the end.

The pacing is unusually precise, never skipping it’s narrative beat. The comedy is stellar as well. It’s dialogue and character heavy humour is done admirably. On a lot of comedy audio dramas, they usually sacrifice it’s story and pacing to tell a joke and disrupt all tension in the scene. In MarsCorp, however, it’s comedy and story mesh together extremely well and one never feels disjointed from what is happening.

The theme song captures the nuance and tone of the show quite well. It may be my favorite theme to an audio drama yet. The song itself warrants several hundred repeats.

The characters are both interesting and fleshed-out by the excellent writing and superb voice acting. Each character has a vivid and likeable personality. The laissez-faire and humorous attitude everyone has on board is more infectious than We’re Alive!

As stated before, I’m not the biggest fan of science fiction. But I highly recommend MarsCorp to anyone who enjoys heartwarming and witty characters, engaging stories, and realistic sound design.

5/5

Interview: Bob Koester, Director of Companions

Interview took place on 01/04/2017. MB=Michael Bergonzi. BK: Bob Koester.

You can check out the review of his audio drama: Companions over at AudioDramaReviews.com shortly after the 200th review celebration on the 29th of January. Check back here to get the link. Also be sure to follow us one Twitter and Facebook. And don’t forget, we have a Patreon.

MB: So, what sparked this story?

BK: The story began with the ending, sort of. I imagined a specific post-apocalyptic scenario basically like the one that Companions ends with, and then decided I wanted to get there by starting from before the apocalyptic event happened.

MB: Interesting. What was the hardest thing about writing this story?

BK: Probably capturing what makes the leads, Harry and Cailyn, fall in love. That’s a pretty big mystery in general, and as I say the original idea was more of a Big Picture Science Fiction thing. I kind of borrowed a trick from Shakespeare by having them already kind of like each other before the story begins, so they just need some incidents to become mutually aware of it.

MB: Yeah, one thing I noticed while listening was that the virus affecting everyone back on Earth sort of took a backseat to the romance. Speaking of that, was the idea of the simulation from the story’s inception or did you think of that later?

BK: Yeah, the love story definitely took over during the course of writing it. As to the simulation, I knew there’d be some sort of long-distance communication from the beginning, with some people far off and isolated in a classic sci-fi way. The simulations came in about halfway through, when I was looking for something that would require the characters to really invest in each other if they wanted to relate.

MB: So you were pretty set on the isolation aspect of the characters and didn’t want Harry and Kay to meet each other in real life. Why make this an audio drama?

BK: Well, it started first as a movie idea (I have a hobby of making short films), then I decided the setting made that too difficult, so I thought of making it a short novel. That’s when I came up with the character of CO, to be the narrator of the novel. But then I decided that the simulation sessions made it all very theatrical. They’re putting on a show for each other, and kind of living their relationship in scenes. It was actually put on as a one-day minimalist stage show. But then I decided as an audio drama I’d have great ability to use background noises and the like to indicate places and events to the audience.

MB: Interesting. I never would’ve pictured a simulation as theatrical. Were the actors in the same room when they recorded or was this all done remotely?

BK: All in one room. For a while it seemed like that wouldn’t be possible, but I’m glad it worked out that way.

MB: Cool. The structure of the narrative is less than traditional. What made you want to tell a story in such a non-linear and unconventional way when so many of the ideas in the story are difficult to grasp? The simulated Harry and Kay vs their real life counterparts and the technical jargon being the two main examples.

BK: Well let’s see. Telling it all as a story from a future point was a way of making that post-apocalyptic future kind of permeate it. It quickly became clear that I wasn’t going to spend a lot of time there, narratively, because the romance became so central, so I wanted a kind of developing sense that the events we were seeing had let to something else later. Even though the audience spends a lot of time not knowing exactly what that future was or exactly what the significance of these future characters could be.

As far as the audience picking up on the simulations vs. real-life people, that is a lot to ask and it was kind of a leap of faith in the audience. I think in a stage play there’d be ways to telegraph some of it, or I could have done the same by having the simulations have some sort of voice effect to differentiate them from the real people, but I decided the potential sense of accomplishment the audience would get from figuring it out themselves could be worth the risk.

In the YouTube version of the story, which has accompanying abstract computer graphics, I put in a hint about who is real and who’s a simulation in each scene, but less than half of people I ask pick up on it, and even they all had figured it out before they noticed the clue.

MB: Well, let me just get on record as being one of those confused listeners. You said this was originally a movie idea. Did you have trouble adapting for a medium without visuals?

BK: Um, I didn’t THINK I had trouble, I guess you’d be a better judge of the result. I did definitely have to make some changes. I drastically altered a scene because the early version had relied on visual cues and just using the way a play stage works. But in my head at least it seemed pretty natural once it changed. If challenging.

I’m sure I lean on a bunch of science fiction stuff that makes sense to me and doesn’t occur to me to explain. And pretty much every version had more and more explanation cut out because it can be kind of dead air if it’s not necessary.

Also some more basic stuff, like Harry telling Cailyn that she “sounds worried” rather than “looks worried”. Which is almost counter-intuitive but I liked the idea that the audience could judge for itself whether he was reading her rightly, rather than having to imagine what expression she had that was worrying him.

MB: I get that. I’m the same way with my own writing, never sure of how little information I’m actually giving the reader until someone actually experiences it. Anyway, thanks for taking the time to chat with me. Are there any social media channels readers/listeners can find you at?

BK: You’re very welcome! I’m @hamletseries on twitter. Companions is on Facebook at facebook.com/playcompanions, and I have a blog at hamletseries.wordpress.com that is currently dominated by Companions-related stuff, including ways to listen to or download it.

Endurance: The Complete Epic Series (1-6)

Endurance Cover Art
Author Picture

Produced by Word of Mouth Productions, Endurance is a space opera on the surface, but not at its core. Using the tools of other science fiction before it, the creators of Endurance go wide, rather than deep into their story. The result is a cast of characters who might as well be complete strangers and an episodic structure promising one thing, but giving something else (for good or ill).


The first episode has its social stigma in the portrayal of Choi, a tech-savy asian business tycoon with a stereotypical accent. It's not as bad as stuff from the forties and fifties, but you'd be hard pressed not to roll your eyes at the voice.


By the time episode five rolls around, you have a general idea of where the overall arc of the story is headed. Executed almost like the first Avengers film in which each character is introduced in a creative and interesting way, the first half of the series acts as both a mystery and "page turner."


Each episode is standalone, focusing on a single character and having a full arc. Some pack more of an action vibe, while others are quiet moments. Episode five is perhaps the most emotional scene, dealing with issues like assisted suicide in a believable and almost heartbreaking way. The first episode is a Die Hard-type adventure with very little internal conflict. Episode six is a perfect blend of the two and offers a nice midseason finale for the series.


Endurance manages to be its own thing and still pack a punch episode to episode. Some are hit or miss, but the scope of the project is something to be marveled.


Expect the remaining six episodes shortly after the 200th review of We're Alive Season Three goes live on January 29, 2017. Plus a little something extra.

Michael L Bergonzi    Website   

Press Release: UK International Radio Drama Festival 2017

Submissions are now open for the 3rd UK International Radio Drama Festival (UKIRDF) that takes place in the historic seaside town of Herne Bay between February 20th-25th, the submission deadline is 31st December 2016.

Through a local FM broadcast the festival airs a variety of radio dramas from across the world, in their native languages, over the course of the festival. Once the dramas have been aired FM audiences will be able to listen to the shows again via our website.

As well as featuring in the festival we are also honoured to be able to have two awards, £2,000 for feature drama and £750 for short drama and there is also a Public Award of £750 voted for from our listeners both online and on air.

What makes the UKIRDF so unique is that we are the biggest international radio drama festival in the UK. The 2016 festival had over 60 submissions from all over the world which enabled the creative team to programme 30 feature programmes and 10 shorts over the festival period.

We aim to truly champion the power of that radio drama continues to play in the lives of audiences and to further this the UKIRDF theme is From Stage To Air, more information on this can be found in the Festival Regulations.

UKIRDF remains a free festival to submit to and we welcome radio dramas from national broadcasters, professional bodies and independent producers.

You can check out their website here. Or, if you’re interested in submitting, download and fill out the form.

The Fairy Tree Review (Zane)

Listening Order

Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 13
Chapter 15
Chapter 16
Chapter 18

Review

The Fairy Tree is a role-playing audio drama with a choose-your-own-path narrative. Unlike Michael did in his last review, I’ve decided to be bold and jump down Alice’s rabbit hole into a wacky, yet charming adventure.

For starters, the production of The Fairy Tree is incredibly admirable. The voice actors are marvellous and completely transform one-dimensional side kicks and villains into full-fledged adventurers. The background noises fall nothing short of amazing.

However, it has a lot more beauty than substance for most of it. One may not feel immersed into the world much due to the very short episodes which can be from 3 to 8 minutes long and it breaks all tension and pacing. Perhaps if the episodes were a little longer, this would not be an issue. Also, a listener will not feel like they are important to the overall story because (the HERO) doesn’t do anything besides choose between only two options. I would recommend that there were more directions that one could choose.

As Michael has also stated, there are really no consequences for the “decisions” one makes. I felt like I was heavily detached from what was happening. There are no witty dialogue options for you to choose, nor the actual consequences of your actions as the narrator just tells you what you have done. In the end, it felt like a nice little getaway to a new world, but now I have to go back to work at the fish-canning factory.

3/5 Stars

Press Release: Tales of a Time Lord

December 2016

Tales Of A Timelord: A brand new science fiction audio drama for the extended Whoniverse.

“Slick and fun, in the best traditions of radio sci-fi.” – Roger Dubar (satiria.net / Huffington Post UK)

Taking listeners on a journey through a brand new companion’s eyes, Tales Of A Timelord tells the story of the Doctor somewhere near his 20th regeneration.

Tales Of A Timelord is produced by TOATL Audio, an independent UK creative group working towards universal fame.

“The dialogue is light and fun, the world well-realised and full of detail, the char…acters distinct it’s good and accomplished work and full of potential.”
– Simon Guerrier (Big Finish Productions, Co-Author of ‘Scientific Secrets of Doctor Who’)

“Probably one of the best pieces of fan fiction I’ve ever heard.” – Theta Sigma’s Doctor Who Podcast

Tales Of A Timelord is now available to download on iTunes, Soundcloud, Bandcamp, and can be viewed on YouTube.

iTunes: https://itunes.apple.com/gb/podcast/tales-of-a-timelord/id1145559612

Soundcloud: https://soundcloud.com/talesofatimelord
Bandcamp: https://talesofatimelord.bandcamp.com/releases
YouTube: https://www.youtube.com/channel/UCU6eq_VGUxDRoApHU_uD8lg

More information available at https://talesofatimelord.wordpress.com/

ABOUT

Tales Of A Timelord ( https://talesofatimelord.wordpress.com/ ) is a brand new science fiction audio drama for the extended Whoniverse. The audio drama takes its listeners on a journey through a brand new companion’s eyes with the Doctor somewhere near his 20th regeneration.

Written by R. R. Molyneux
Soundscaped, Directed and Produced by Invokal Music by Merlin

Starring: Invokal as The Doc / Hattie Snooks as Maria The Tour Guide / Lucy Jones as The Entity/ Alex Lynch as Reinhart the Medic. Guest starring: Justin K. Hayward as Captain Stewart.

A Choose your Own Audio Adventure: The Fairy Tree (Michael)

Author Picture

Listening Order



Chapter 1
Chapter 9
Chapter 10
Chapter 12
Chapter 15
Chapter 17

Review



The Fairy Tree is a choose your own adventure story done in an audio drama format. Since there are multiple routes you can take, this review will follow the path outlined above. This playthrough  erred on the side of being a kind, magical character and not fighting head on when you playing it smart can get you far. Call it my cautious personality.


The production value is top notch and worth the money you pay for it, assuming this style of story intrigues you. The adventure is short lived. At least for the path taken by me. Check out Zane's review for a different perspective and route taken through this fantasy adventure.


Headphones are key to experiencing the full effect of this audio drama. While it's not technically 3D as far as I can tell, it is highly immersive. That sense of being enveloped from both sides separates The Fairy Tree from free or even other paid productions. Again the price of admission is worth every penny.


It goes without saying that your mileage will vary. Not just because of the subjective nature of art, but due to the simple fact that your journey will be different from someone else's. Of course there's the caveat of limited combinations and permutations of plot events. Nowhere is this more clear, than when you're essentially given a redo for a decision you made early on in the story.


That's by far the biggest problem with this audio drama. It doesn't warrant repeat listens and there's no real sense of consequence for the actions you choose.

Michael L. Bergonzi